Day 1 Introduction of the participants Introduction to the Blender interface and its main tools. We will also look at some fundamental concepts for modeling
Day 2 Modeling and optimization in Blender for UXR
Day 3 Materials and gltf exporter
Day 4 UV unwrapping
Format: Online, Meet calls and meetings in Mozilla Hubs.
Equipment: Computer, webcam, microphone. It’s better to have a mouse (touchpad is not so suitable for work with 3D).
Required software: Blender 2.83 (free).
Experience in one or several of these fields is welcome: 3D modelling, sculpture, game development, performative art, VR/AR, contemporary art, cultural analysis, animation, visual arts and graphics, graphic design, architecture,
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