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Blender for Live Performances

  • Workshop
  • 2890 Wyświetlenia
  • Lubi
Blender for Live Performances
[Tekst dostępny tylko w języku angielskim] For Cosmo V, a beginning artist writing 'bedroompop' songs, we created an immersive environment using curved projections. Artists from z25 experimented with visuals using the songs from Cosmo V. Her music is inspired by artists like Christa Päffgen (Nico), Charles Bukowski, Daul Kim and Jim Morisson.
The visuals were controlled just like a musical instrument and by doing so became a part of the band. Real-time applications like this use a lot of techniques which are used for video games. This is why we chose to put the Blender Game Engine (BGE) to the test.
The principle of controlling visuals just as you would to create sound on an instrument helps with getting more in tune with the music and the performance on stage. In a workshop z25 can teach participants to harness the power of real-time engines such as the BGE for non-game purposes.

Czas trwania (minuty)

60

Co jest potrzebne

Each participant should bring his/her laptop to work on with preferable Blender installed and any other software to create 2D/3D visuals.

Furthermore we need a projector and screen for presentation min. 3500 ansi lumen.

  • Workshop

Autorski

z25.org
z25.org

Netherlands Utrecht