The technology used in this creation includes Ray Marching and Path Tracing, the basic algorithm for constructing 3D without the need for meshes or vertices, however by using the SDF (Signed Distance Field) and basic math like calculus as well trigonometry in the application of translation, rotation and transformation.
Music: tama505 Resolution: 2048 x 1024 pixels Language: Metal Shader language Software: KodeLife by Hexler
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Wymiary wideo: 1920x1080
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[Tekst dostępny tylko w języku angielskim] CODEX is an audio-reactive motion graphic made entirely using fragment shader — a programming language commonly used in fundamental computers graphic — to program individual pixels with the discretion to create visuals without limit.
The technology used in this creation includes Ray Marching and Path Tracing, the basic algorithm for constructing 3D without the need for meshes or vertices, however by using the SDF (Signed Distance Field) and basic math like calculus as well trigonometry in the application of translation, rotation and transformation.
Music: tama505 Resolution: 2048 x 1024 pixels Language: Metal Shader language Software: KodeLife by Hexler
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